
Ab'del Abu
Atlantis Ascendant
31
|
Posted - 2014.04.16 14:22:00 -
[1] - Quote
Saede Riordan wrote: Make Wormholes Bigger This is the first thing that could be done, simply by expanding the diameter of the hole, and thus increasing the volume of space that you may occupy on jump through. Right now, sitting at the exact centre of the effect puts you within web and scram range of the edge of jump distance. But, if the hole was bigger, so that the edge of jump distance was more like 15-20 km from the centre of the wormhole, then kiting might become a much more viable tactic, and kiting strategies would gain viability. Some things would be easier, like scouting, or traveling, some things would become harder, like hole control and interdiction. I do believe though, that this change would allow a lot more variability in ships fielded.
In principle I do like the idea, however, there is also much potential for breaking stuff here. It would have a serious impact on rage-rolling for example and collapsing holes in general (slow-boating your dread 15km back to the hole, not so cool). If at the same time the jump range was enlarged ...
Saede Riordan wrote:
Make Wormholes Spawn Themselves This was the other thing we considered. Many many wormholes are unoccupied, and thus their statics are never spawned, and thus they remain disconnected. This can be seen very clearly on the test server, where it is almost impossible to gain access to wormhole space due to the lack of K162s spawned. This could be fixed by having the wormholes spawn themselves. Suddenly wormhole connections will be much more frequent, everywhere. Wormhole space will grow in complexity as all the systems begin to interlink in much more elaborate ways that they do now.
I agree with the notion of this (= better connectivity, more interaction, right?). But this too would complicate a lot of things. It would make PVE more dangerous for one (which is not necessarily a bad thing, some might say). Having all the empty/inactive systems connect to the outside would also lead to people having a harder time to find the active holes, since they would now have to scan through all the empty holes with a gazillions of un-run sites. Overall I think that some additional wandering wormholes would work better for wh-space. |

Ab'del Abu
Atlantis Ascendant
31
|
Posted - 2014.04.17 07:44:00 -
[2] - Quote
Jack Miton wrote:Streya Jormagdnir wrote:RudinV wrote:Saede Riordan wrote: I dunno, lots of things could be done.
tell me why? what exactly u wanna do in wspace? what kind of activity u hunger for. Kiting in PvP would be a nice shakeup in a space where everybody brawls on wormholes. considering many groups have moved to nano kite ishtars, what's the issue again?
I think he was referring to the inability to commence with the kiting after jumping a hole, especially if you're solo (what might work for a group of ishtars will probably not work for the lone cynabal ...).
Axloth Okiah wrote:So why would we want to make wspace more like kspace? Isnt the distinction part of the allure? Whats next? Sleeper sentries around these 12km WHs?
Yes please. They should also be destructible and drop loots of blue loot. |